From a player perspective, imagine a quarterback that practices his passing in a virtual space that looks and feels like a holodeck version of Madden Football. Virtual Reality is being used both on and off the field to help improve player performance and give fans a better viewing experience. The cameras and analytics system have given NBA teams new and unique insight into a treasure trove of data that has helped them supercharge performance. These high-tech cameras (which were originally designed and used by the military to track missiles) capture 25 frames per second, with six in total usually positioned to cover all the action at any given NBA game. In the most simple terms, the model determines where (the specific location on the court, and specific defender guarding against) a player is shooting best to score points. The statistical model captures the action and translates it into formulas that the front office then uses to create plays. This data point is created by an array of high-tech cameras that track every player, every shot, and every inch of the court. Today, the Warriors still crunch data to dissect their strengths and weaknesses, using a metric called EPV, or Estimated Possession Value. His methods were later adopted by the Golden State Warriors, with Lacob joining their front office full-time. Lacob’s program was quickly a success, propelling the Santa Cruz team to the finals in his first two seasons. It was a test program for the Golden State Warriors, who were looking to use analytics to improve team performance. How? When the Golden State Warriors owner’s son, Kirk Lacob, a Stanford graduate, was made assistant GM of the Warriors’ G-league farm team, the Santa Cruz Warriors, he started using data and statistics to track players. But they’ve been able to build great teams - and get the most out of them - using data. They’ve done it by building great teams, of course. After years of being among the association’s worst, almost overnight the Warriors have created a legendary organization, and a force of talent that rivals the all-time greats of the sport. They’ve been to the finals for four consecutive years and have won the championship twice, with the outcome of their most recent showing still yet to be determined. The Golden State Warriors are the NBA team to beat. Once instituted, staff can eventually use the data to create trend-lines and get better at gaming their own success. The analysis helps team management pinpoint areas of improvement, award outstanding players, tweak lineups, and more. This allows team coaches and managers to quickly assess undervalued players and dial-in team dynamics that need to be improved.įor instance, Major League Baseball introduced StatCast by rolling out cameras and radar equipment to every team's ballpark for the "gathering and displaying previously immeasurable aspects of the game."
![j2k esports and technology. j2k esports and technology.](https://i.pinimg.com/originals/25/e1/e7/25e1e780cd6d43a04398f690f78191c6.jpg)
On-field cameras and tracking devices embedded into players shoes, helmets, and other gear track players and their statistics in real-time. Sports are dominated by data and data analytics.Ĭombine that with ioT (Internet of Things) and you’ve got the tech trend that will dominate sports for the next 10 to 20 years. When you think about sports, you think about athletes competing and having fun they’re playing a game after all.īut really, the game they are playing is a numbers game. Numbers, metrics, and new ways of seeing old games
![j2k esports and technology. j2k esports and technology.](https://utah.arcsfoundation.org/files/civicrm/persist/contribute/images/esports.jpg)
No matter the use, technology is taking sports to new heights through the following. Some are using tech to improve the fan experience, and others for player safety.
#J2k esports and technology. professional
It's just one aspect of how technology is now being embraced by professional organizations across a number of different sports. Today, sabermeterics is a standard in baseball, used consistently to pick players and win games.
#J2k esports and technology. series
That season, as portrayed in the film, the A’s did not win the World Series, but the data-driven method Beane and Brand developed was sound, and would be used by the Red Sox to win the 2004 World Series a few years later.
![j2k esports and technology. j2k esports and technology.](https://cybersport.pl/wp-content/uploads/2016/12/NRG.jpg)
He loves player data and wants to use it to help Beane assemble a team. He meets Peter Brand (played by Jonah Hill), a young Yale economics graduate with radical ideas about baseball. The 2011 film Moneyball has a simple premise: The general manager of the Oakland A’s, Billy Beane (played by Brad Pitt), must assemble a winning baseball team using the franchise’s limited budget.